Duo Yu’s Games游戏

  1. Pot Mate(双人合作冒险)
  2. No Signal (单人策略模拟)
  3. Microwave: Ready to Serve(桌游)

Prototypes 游戏原型
  1. Last Bridge
  2. Retinal Burn
  3. Demon Grabber
  4. Eison’s Hotel

Others 其他
  1. Cover_Phogs!
  2. Physical Computing/Alternative Controllers
  3. Interactive Film














About关于
itch.io

Pot Mate
A CHAOTIC TWO-PLAYER COOPERATIVE ADVENTURE
一场混乱的双人合作冒险




Download Link on Itch.io下载链接: https://kaspermi.itch.io/pot-mate

~contact me for download link error~




Overview


Two rival wizards are stranded on a mysterious island, forced to survive within the fragile protection of a single magical pot. Its shrinking protective circle is their only sanctuary — step outside too long, and health slowly drains.

Players gather resources to stabilize the pot while defending it from attacking enemies. Monster parts can be crafted into bombs and slime spells — but every spell can also hurt your partner.

PotMate is a chaotic cooperative survival experience where tension, friendly fire, and shared risk slowly turn rivalry into trust — revealing that the real magic lies in cooperation itself. 



概述

两个敌对巫师被困在一座神秘岛屿,只能依靠一口魔法锅的脆弱保护求生。这口锅不断缩小的保护圈是他们唯一的庇护所——在外面停留太久,生命值就会缓慢下降。

玩家需要收集资源来稳定魔法锅,同时抵御敌人的攻击。怪物残骸可以制作成炸弹和黏液法术——但每一种法术也可能伤到同伴。

PotMate 是一场混乱的双人合作生存体验。紧张感、友军误伤和共同承担的风险,让敌对关系逐渐转变为信任,最终揭示出“真正的魔法,在于合作本身”。




What did I do? 


Team Lead / Game & System Designer / Programmer
团队负责人 / 游戏与系统设计师 / 程序员

System & Gameplay Design

  • Designed the core cooperative survival system centered around the shared protective circle mechanic
  • Balanced risk-reward dynamics between resource gathering and defensive combat
  • Developed shared-role mechanics to encourage interdependence while preserving player autonomy
  • Tuned friendly-fire mechanics to maintain tension without breaking cooperation


系统与玩法设计

  • 围绕共享保护圈机制,设计了核心双人合作生存系统
  • 平衡了资源采集与防御战斗之间的风险与回报动态
  • 开发了共享角色机制,在保留玩家自主性的同时鼓励相互依存
  • 调校了友军误伤机制,在维持紧张感的同时避免破坏合作







Technical Implementation

  • Implemented core gameplay systems and combat mechanics in Unity (3D)
  • Achieved a pseudo-2D visual presentation within a 3D engine
  • Integrated crafting and enemy interaction systems under rapid production constraints

技术实现
  • 在 Unity(3D)中实现了核心玩法系统与战斗机制
  • 在 3D 引擎中实现了伪 2D 的视觉呈现效果
  • 在极短制作周期内整合了制作系统与敌人交互系统



Leadership & Production

  • Directed rapid ideation, scope control, and task distribution during a 48-hour cycle
  • Coordinated designers and artists to align visual direction with gameplay mechanics
  • Delivered a fully playable prototype published on itch.io 

领导与制作
  • 在 48 小时内主导快速创意构思、控制设计范围并分配任务
  • 协调设计师与美术,确保视觉方向与玩法机制一致
  • 交付了一个可在 itch.io 上公开游玩的可玩原型


Effective Collaboration

As team lead, I also made sure teammates were assigned tasks that matched their experience level. For example, I gave lower-term teammates manageable but meaningful work, such as building parts of the itch.io page and helping create the start scene in Unity. I also coordinated with the UI team to make sure technical details, such as the Unity version, were aligned early so their work could be integrated smoothly.

作为团队负责人,我还确保任务分配与团队成员的经验水平相匹配。例如,我让低年级队友承担可管理但有意义的工作,如搭建 itch.io 页面的部分内容,以及在 Unity 中帮助创建初始场景。同时,我主动与 UI 组协调,确保 Unity 版本等技术细节提前对齐,以便他们的工作能顺利集成。







Reflection

This project taught me that strong collaboration is not just about dividing tasks efficiently. It is also about listening to what each team member values, especially under pressure, and helping the team make decisions that balance scope, quality, and respect for everyone’s contribution.

这个项目让我学到,好的合作不只是高效地分工,更在于倾听每位团队成员真正看重的东西——尤其是在压力下——并帮助团队做出能平衡范围、质量和对每个人付出给予尊重的决定。
















Download Link on Itch.io下载链接: https://kaspermi.itch.io/pot-mate